Project

Catan

A 3D Settlers of Catan for the browser, phones and tablets: play at one table with friends, learn against computer opponents with a coach, or play online in real time, with the 5–6 Players, Seafarers and Cities & Knights extensions all in.

2026Active

A fan-made project, built to play with friends. It is not affiliated with, endorsed by or sponsored by CATAN GmbH or Catan Studio; Catan is a trademark of CATAN GmbH.

A 3D Settlers of Catan for the browser, phones and tablets: play at one table with friends, learn with a coach against computer opponents, or play online in real time. The base game and three extensions — 5–6 Players, Seafarers and Cities & Knights — are all in.

A game of Catan late on: settlements, cities and roads of four players across the island

Every picture on this page was taken by playing the app.

At a glance

  • A living 3D island. Forests of pines, wheat fields, grazing sheep, clay pits and mountains, on a wooden table; turn, tilt and zoom it with the mouse or your fingers.
  • Every way to play. Hot-seat on one device, against the computer, a guided tutorial, or online lobbies where everyone plays from their own device. Any seat can be a computer player, locally or online, and a player can hand their seat to the computer mid-game and take it back. Computer players only know what a person in their seat would: their own hand, and counts of everyone else's.
  • The full rules. Setup, trading with the bank, harbours and other players, the robber, development cards, longest road and largest army — and the extensions' ships, pirates, gold fields, knights, barbarians, commodities and progress cards.
  • Made for every screen. The same game on a 27" monitor, a tablet or a phone held either way; the layout rearranges itself for each.
  • You see what the others do. When another player builds or moves the robber, the camera flies over to show you, then back to where you were looking.
  • Installable. Add it to a home screen as an app (it's a progressive web app).
DesktopTabletPhone
The home screen on a desktopThe home screen on a tabletThe home screen on a phone

Starting out

The home screen sets up a game on this device: name the players (three or four, up to six with the 5–6 Players extension), choose which seats the computer plays, pick the extensions and whether the board is shuffled. Play online leads to the lobbies; the buttons in the top-left corner open the tutorials and the rules.

Setting up a local game with Cities & Knights tickedChoosing a tutorial
A local game with Cities & Knights. Extensions that can't be combined grey each other out.A tutorial for the base game and for each extension.

The rules book covers the base game and each extension, a section at a time — the same book is a tap away during a game.

The rules book, base gameThe rules book: Cities & Knights, knights

A game, turn by turn

These pictures follow one tutorial game against three computer players.

Who goes first. Everyone rolls; the highest roll starts. The coach (top left) explains each step of the tutorial as it comes up.

Everyone rolls to decide who goes first; the tutorial coach introduces the game

Setup. Each player places two settlements, each with a road. Glowing rings mark every corner you may settle — only valid spots light up, and only they respond to the pointer.

Placing the first settlement: the valid corners glowPlacing a road next to the new settlement

Rolling and producing. Roll, and every tile showing that number produces for the settlements and cities around it. A panel sums up who got what.

The dice rolled; the panel on the right lists what each player received

Building. The build menu shows what each piece costs, how many you have left and what you're missing. Choose one and the board lights up where it can go.

The build menu with costs and pieces leftPlacing a road: the edges it can go on glow

Trading. Trade with the bank at 4:1, or at 3:1 or 2:1 through your harbours. Or offer a trade to the other players: each of them accepts, declines or makes a counter-offer with terms of their own, and you pick whom to trade with. Nothing changes hands until you do.

Trading four cards with the bank for onePutting together an offer to the other players
A player writing a counter-offerThe answers: one player accepts, one counters, one declines; a Trade button by each yes
A counter-offer starts from the offer turned round; here, the same grain for one wool fewer.One player accepts, one counters, one declines: the offerer picks.

The robber. Roll a 7 (or play a knight) and the robber moves: the tiles it can go to glow; then pick whom to rob (with only one player there, you rob them straight away). Anyone holding more than seven cards gives back half.

Moving the robber: the tiles it may go to glowChoosing whom to robDiscarding half a hand after a 7

Development cards. Buy them from the build menu; knights, road building, year of plenty and monopoly are played from your hand (from your next turn), and victory point cards count towards the win.

Other players' turns. When someone else builds, the camera goes to look, then comes back.

The camera following another player's move

Tap a player to see where their points come from, their cards, the pieces they have left and what each number produces for them; the settings let you trade detail for speed on slower devices.

A player's detailsGraphics settings

A few turns later:

The tutorial game a few turns in

Playing online

Create a lobby (public, or private with an invite link), choose the extensions, and share it; friends join from the lobby list, everyone marks themselves ready, and the host starts. The game runs on the server, which shows each player only their own hand.

Creating a lobbyThe list of open lobbies
A lobby with three players, two readyThe online game starting

The extensions

Seafarers — the island is surrounded by sea with more islands to discover: build ships, settle new shores for bonus points, dodge the pirate, and mine gold fields that pay any resource. 14 points to win.

A Seafarers game: ships and settlements on the main island and the islands beyond

Cities & Knights — cities make commodities (paper, cloth, coin) for city improvements and metropolises; knights defend Catan from the barbarian ship on its way (the track at the top); the event die hands out progress cards. 13 points to win.

A Cities & Knights game with the barbarian track and commoditiesThe Cities & Knights build menu: knights, city walls, improvements

5–6 Players — a larger island for up to six, and a special building phase between turns so nobody waits too long.

A six-player game on the larger island

The end of a game

The first to reach the target on their own turn wins; the final screen shows everyone's points, pieces and cards, and how often each number was rolled.

The winner's screen with the final scores and the dice statistics

On phones and tablets

On a phone the board takes the whole screen: the players line up along the top, your hand and the actions along the bottom, and panels open over the board. While you pick a spot on the board, the hand folds away to give the island more room.

A game on a phonePlacing a settlement on a phoneThe build menu on a phoneAnswers to a trade offer on a phone
Cities & Knights on a phoneSeafarers on a phoneA lobby on a phoneThe rules on a phone

Turned sideways, the bottom panel shrinks to a single band:

A game on a phone held sidewaysSeafarers on a phone held sideways

On a tablet:

A game on a tabletThe tutorial on a tabletCities & Knights on a tablet